##Alpha Playtests General Notes:
- Show a prompt to “press e” on top of interactable objects.
- Player character “slides” a little when walking.
- Add indicator to pick up capsule.
- If you click on the time capsule puzzle, then you cannot exit out of it.
- Not easy to know what to do.
- The escape button should do something. ##Beta Playtests Player feedback:
- Change the “# of legs on an octopus” to “# of tentacles on an octopus”
- Way to lead the player back to the beginning.
- Change Dragon lady’s interaction after the puzzle.
- Walking is stylish. (Multiple people have said this)
##Final Playtests
- Name: Leon Alschitz Time Taken: Around 10 minutes Favourite Puzzle: 1st puzzle (Passcode) Favourite Character: None Favourite part of the game was the art. Suggestions/Notes while playing the game:
- Person still slides. Reduce the speed of walking, or increase the speed of animation.
- Should just have one interact button.
- Invisible walls are very bad…
- It would be cool if the lights started out as white, and the light got yellow meanwhile the post would get brown.
- Don’t have the camera disappear even before the character reaches the bottom.
- If you have 2 portals left and right, then show the portals have different colors.
- “The lamp posts are the same from the beginning :(“.
- ESC should show a menu
- Have the portals play a different sound effect if you want to go through the end.
- The walking anim. slides and doesn’t match the distance travelled.
- Have a sound clip for walking.
- Make the last puzzle more harder and complicated. More portals is not the answer. Maybe a certain order?
- From player’s own thoughts: Only puzzle to get stuck on was “Don’t make me count to…”
- The art was cool, but certain color did not appropriately change. The puzzle is not themed around the color. Hve the records be filled with “Blues music”.
- Add sound effects when characters talk.
- Name: Sally El-Housieny
Time Taken: 10 minutes 30 seconds
Favourite Puzzle: 1st puzzle (Passcode)
Favourite Character: Zeph
Were the instructions clear? Yes
Do you have any suggestions: None (“I don’t really play games so I don’t know”.)
Notes while playing the game:
- “The graphic designs are cool”
- “Soundtrack slaps. (Soundtrack is awesome)”.
- Player looked slightly confused at the “Don’t make me count to…” riddle.
- Player really enjoyed game and getting color back.
- Name: Junid Ahmad Time Taken: 15 minutes 39 seconds Favourite Puzzle: 1st puzzle (Passcode) (It actually made you think) Favourite Character: Zalgo Were the instructions clear? Weren’t exactly clear, but the puzzles were trial and error to solve. Do you have any suggestions: 2nd puzzle is useless because you just have to pick up items. Have the 2nd puzzle be some kind of spatial puzzle, or something that requires some kind of skill. With a game, you want it to require a certain skills and to train that skill. For example in a tactical game then you are avoiding items, you need speed to avoid items. The storyline in this game also needs to be more clear. “Why is there no color?” The appreciation/deep stuff is good, but make it more obvious. Also not enough story and character development.
You guys did really good for the game and resources you had though.
Notes while playing the game:
- “Who is this Shaytan(Satan)?!” - LOL
- “Why is this game so emo??”
- In reference to DragonLady, “At this age she probably has osteoporosis.”
- In reference to DragonLady, “Is she referring to herself as a ‘bag of bones’?”.
- “The capsule looks like a football.”
- In reference to Zalgo, “Oooooh”.
- In reference to Zalgo, “I’m concerned about this person.”
- After the first puzzle, “This better be the last puzzle (lol)”.
- In reference to Zalgo, ”I’m still concerned about this person.”
- Sally: No keep going! Junid: I can’t. (character hits invisible wall) Sally: Oh. I’m sorry I doubted you.
- In reference to Oyvind’s character sprite, “Oh look a baby”.
- Random fact: “Gelb” is how some Saudis refer to “heart”.
- “To the sewers where I belong.”
- “Oooh, I’m gonna forget how to get back out.”
- “(In sewers), this whole game is peeking into my soul.”
- “No wonder his Gelb can’t get out of the sewers.”
- Younger brother passing by after player has given his suggestions for improving the game: “Bro I didn’t know you could think this deep” (lol)
- Name: Rabiah Ahmad
Time Taken: 15 minutes 25 seconds
Favourite Puzzle: 1st puzzle (Passcode) (Mentally stimulating)
Favourite Character: None
Were the instructions clear? No the instructions were not clear. “Maybe because I don’t play games so I did not know what to do.”
Do you have any suggestions: Have characters that are more interesting. Have deeper dialogue to make the characters stand out.
Notes:
- In the first scene, “What do I do?” and “How would I know to talk to the person?”
- When inside the sewers, “sigh is he (Gelb) not outside somewhere? laughs ”
- “I like the concept of it.”
-
Name: Time Taken: Favourite Puzzle: Favourite Character: Suggestions: Notes while playing the game:
- Name: Xavier Cheng
Time Taken: 11 minutes 40 seconds
Favourite Puzzle: 2nd puzzle (Records)
Favourite Character: Dragon Lady
Favourite part of the game was the art.
Were the instructions clear? The player missed seeing the “controls” in the beginning, and they think that they should have read them.
Suggestions: Maybe having different controls for the characters.
Notes:
- Consulted me for advice 5 times.
- Had trouble with the first puzzle.
- The player really liked the graphics.
- Name: Rachel Tustison
Time Taken: 9 minutes 19 seconds
Favourite Puzzle: 3rd puzzle (sewers)
Favourite Character: Oyvind
Were the instructions clear? Yes.
Suggestions: None.
Notes:
- Found “space-phantom” by pressing “space” out of habit.
- Name: Trinh Ta
Time Taken: Around 15 minutes
Favourite Puzzle: 1st puzzle (Passcode)
Favourite Character: Zalgo
Were the instructions clear? Yes.
Suggestions: Have the passcode be able to be entered in any order, or shuffle the order of the numbers.
Notes:
- Had a hard time with the first puzzle.
- Found “space-phantom” by pressing “space”.
- The player liked the art.
- Name: Billy Huynh
Time Taken: Around 6 and a half minutes
Favourite Puzzle: 1st puzzle (Passcode)
Favourite Character: Zalgo
Were the instructions clear? Godo instructions.
Suggestions: Have basic instructions at the start.
Notes:
- Stopped the game after the first puzzle.
- Name: Michael Courter
Time Taken: Around 9 minutes
Favourite Puzzle: 1st puzzle (Passcode)
Favourite Character: Zalgo
Were the instructions clear? Godo instructions.
Suggestions: Change Dragon Lady’s dialogue so she says ”…” instead of “?” because otherwise it seems like she is asking a question to the player. Add a feature to let the player know they can go through the sewer entrance. (A water stream exiting the entrance, blue water would be cool!)
Notes:
- Enjoyed the game!
- Name: Jacob Lefeat
Time Taken: Around 10 minutes
Favourite Puzzle: 3rd puzzle (Maze)
Favourite Character: Dragon Lady
Were the instructions clear? Yes.
Suggestions: The w to go through portals seems a little ?
Notes:
- Artwork is great!
- Music is great!
- Player didn’t like having to remember the riddles.
- Name: Riley
Time Taken:
Favourite Puzzle:
Favourite Character:
Were the instructions clear?
Suggestions: Make hints grey and animate them to float up and down
Notes:
- NPC boundaries feel small
- Change NPC names
- Change Psychic script
- Add notification for record pieces collected
- Biggest issue: backgrounds not working, game stopped working!
- Name: Derek Dawson
Time Taken: 7:42
Favourite Puzzle: 1st Puzzle / Blue Puzzle
Favourite Character: No favorite, but the last character was cute.
Were the instructions clear? Yes, the controls were intuitive.
Suggestions: More puzzles. More storyline. Less finding.
Notes:
- The riddles were kind of confusing.
- Name: Zhengqi Zhang
Time Taken: 8:36
Favourite Puzzle: 3rd puzzle because of the challenge.
Favourite Character: The dragon lady on the 1st puzzle because of her story.
Were the instructions clear? Yes, the instructions felt clear.
Suggestions: In the last puzzle, make the tunnels appear more intuitive and the portholes more obvious.
Notes:
- The music is nice
- Name: Thong Le
Time Taken: 9:02
Favourite Puzzle: 1st Puzzle / Blue Puzzle
Favourite Character: N/A
Were the instructions clear? Needed more guidance, possibly a tutorial, to understand the instructions better.
Suggestions: Make a tutorial level.
Notes:
- The time capsule was hard to find and not obvious enough.
- Name: Conner Starkel
Time Taken: 6:27
Favourite Puzzle: 1st Puzzle / Blue Puzzle
Favourite Character: Gelb, the firefly cat!
Were the instructions clear? Nothing was unclear.
Suggestions: Move the portals to the next level to be more obvious to the player.
Notes:
- Good controls
- Name: Zachary Kobayashi
Time Taken: 9:11
Favourite Puzzle: 1st Puzzle / Blue Puzzle because of the riddles
Favourite Character: N/A (not memorable?)
Were the instructions clear? Instructions were clear and didn’t feel like there was ever a time where there was struggle.
Suggestions: Enter portals with “e” instead of “w”
Notes:
- Boundaries look weird
- Color changing isn’t super obvious
- Music is good
- Name: Marcela Gomez
Time Taken: 9:40
Favourite Puzzle: 1st Puzzle / Blue Puzzle because of the riddles, but the 3rd Puzzle / Yellow puzzle was fun because of the maze.
Favourite Character: All of the characters were cute and enjoyable, really remembered the last one (moth character)
Were the instructions clear? Mostly - the movements were fluid, but some buttle presses were not known without help.
Suggestions: Have pop up instructions.
Notes:
- The last puzzle is really confusing
- Nice work!
- Name: Travis Ouellette
Time Taken: 7:23
Favourite Puzzle: 3rd Puzzle / Yellow Puzzle because of the short term memory required.
Favourite Character: The elf character with the “Supper shirt”, music guy
Were the instructions clear? Not always, needed a prompt or queue
Suggestions: Add a tutorial level to know what buttons to press.
Notes:
- Characters are really cool and neat
- Art work is nice
- Liked the color changing
- Story is cool
- Name: Benjamin Fulton
Time Taken: 6:54
Favourite Puzzle: 1st Puzzle / Blue Puzzle because of the riddles.
Favourite Character: Dragon lady is neat, like her story, cool art
Were the instructions clear? No, needed a prompt
Suggestions: Add a tutorial to know what buttons to press.
Notes:
- I like the music
- Noteworthy characters / distinct
- Really clear progression
- Awesome